Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).
The Training course is available on the project portal. Check the second module entitled "Learning Design and STEAM 2: Methodological Accompaniment to the Use of Maps on the Topic of Sustainability for Teaching in the Classroom"
The EduMat+ fourth partners' meeting convened in Zaragoza, Spain on 24-25 February 2024, with full attendance from all partners. The agenda featured a thorough analysis of WP2 activities; in particular, the final version of the booklets has been presented as well as the testing methodology. A full presentation of the developed contents for WP3 has been conducted as well as a quick overview of the peer reviewing results. The online training package has been presented, togheter with the related templates to be used. WP4, its activities and templates have been presented and analysed.
The Training course is available on the project portal. Check the second module entitled "Learning Design and STEAM 1: Methodological Accompaniment to the Use of Maps on the Topic of Sustainability for Teaching in the Classroom"
The Training course is available on the project portal. Check the first module entitled "Coding literacy: Key Concepts behind Coding for Education"
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Responsible consumption and production: junky park museum"
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Responsible Use: How to Reduce Waste and Promote Recycling?"
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Renewable Energy & Fossil Fuel: Monster Vs Clean Energy"
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Ethnic Equity: The Adventure in the Cosmos of the Starseekers"
The EduMat+ third partners' meeting convened in Rome, Italy, on 8-9 July 2024, with full attendance from all partners. The agenda featured a thorough analysis of the coding for the first five mats, ensuring alignment and functionality. Key discussions also included defining the learning objects to be developed for the upcoming online training course, setting clear educational goals. Additionally, the meeting hosted a workshop on using Animaker, equipping participants with skills to create engaging and interactive content. This collaborative effort aims to enhance the EduMat+ project's educational impact and technological proficiency.
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Life And Land: The Journey Of Sunny, The Robot From Proxima"
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Life and Land: How to Eliminate Poaching and Trafficking?"
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Climate Change and Responses: How to Create a Better World?"
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Biodiversity: the Rescue Mission in the Amazon Rainforest"
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Health and Wellbeing: Tips for Physical and Mental Health"
The second meeting of the European project entitled EDUMAT+ took place in Florence on 11 - 12 January 2024. The partnership had the chance to review what schools developed so far in the framework of the activities related to WP2. Moreover, the meeting was an opportunity to carry out a workshop on coding that will be needed by schools to finalise the infographics mats.
The Digital Infographic Mats are available on the project portal. The booklets provide teachers with the graphical layout of the mat, a clear description of the process to use them in classroom and the coding to be used to make them interactive. Check the one entitled "Gender Equality: the Adventure of Botti and His Spaceship"
Pixel organized and coordinated the kickoff meeting of the European project entitled EDUMAT+ - Augmented Educational Mat: an infographic puzzle MATS for learning STEAM by coding for primary schools which took place online – using the Zoom web platform – on 20 November 2023. The main activities to be carried out were presented and discussed, as well as the templates to be used.
The EduMat+ project is funded by the European Commission through the Italian National Agency for the Erasmus+ Programme with the aims to to provide teaching and educational methodological supports to teachers for teaching coding and STEAM in primary school as an innovative tool to support and implement the teaching of humanities.