The Edu-Mat project (Project Number: 2023-1-IT02-KA220-SCH-000157934) has been co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).
Primary schools teachers
Primary School pupils
Experts and researchers in the field of STEAM and coding
Schools Directors who will share and implement new teaching methodologies in their schools
A collection of digital education infographic maps, intended for primary school classes dedicated to the themes of environmental sustainability and social inclusion
A Training course for teachers on the use of STEAM and Coding for teaching the humanities in primary school
A set of recommendations for the application of innovative teaching methodologies based on STEAM and coding for teaching the humanities
The EduMat+ project is funded, by the European Commission through the Italian National Agency for the Erasmus+ Programme
The training course is great for guiding a teacher how to implement the lessons in the different infomats. The introduction with Scratch clarification and the closure with evaluation tool make the package complete.
Digital Mats Kit has several interesting features and strengths that make it a valuable solution: - it allows users to create and modify digital maps in real time, making it easy to explore and customize content - the intuitive interface makes navigating and editing maps accessible for beginners and advanced users alike - it can be used in education, role-playing games, planning strategies, etc.
It improves skills and competences in an innovative way, responds to the differentiated needs of students, respects everyone's time and different learning methods. It stimulates the enhancement and acquisition of logical skills linked to experiences and observations of real problematic situations, encouraging the development of a positive attitude through the creation of specific and significant paths capable of increasing educational success and valorizing excellence.
Digital kits simplify the teacher's approach to steam and programming in the 1st Cycle of Elementary Education. The paths proposed to students enable the learning of very important concepts. Through play, children learn, becoming aware of environmental concerns and the need to combat them.
The most interesting aspects of the Digital Template Kit are its ease of use - allowing anyone to use it regardless of their digital skills - and its flexible customization, as it can be adapted to individual specific needs.
The "Entrepeneurship market" is one of the good practices to teach humanities by combining the use of coding and STEAM to learning design applied to digital education. The Entrepreneurship Market activity is transdisciplinary practice that promotes positive reinforcement through a school currency system, the "Torga", a name inspired by the Portuguese poet, Miguel Torga, who gives his name to the institution. Students earn Torgas for good deeds, associated with positive behaviors (help, sharing, collaboration, social and environmental concerns...), accumulating coins throughout the year.
The database of good practices to teach humanities by combining the use of coding and STEAM to learning design applied to digital education is available on the project website. Check it out now!