Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Best Practices and Recommendations

A database of good practices to teach humanities by combining the use of coding and STEAM to learning design applied to digital education


Picture
Title
Subjects

eHERITAGE Project

Limited engagement with cultural heritage among young people; need for tech-driven education.

Humanities, Technologies\Engineering, Foreign Languages

RoboSTEAMSEN Project

Lack of inclusive tools and methodologies for STEAM in special education.

Technologies\Engineering, Natural Science, Arts

Little Researchers Coding with STEAM

Lack of STEAM-based coding programs and teacher competencies in integrating these into the curriculum.

Humanities, Technologies\Engineering, Math, Foreign Languages, Arts

Let's Play Coding

Lack of early coding education and interdisciplinary learning in primary school.

Humanities, Technologies\Engineering, Math, Natural Science, Foreign Languages, Arts

BIG GAME: Immersive and Multidisciplinary STEM Learning through a Cooperative Story-Driven Game

What specific learning needs (or problems) do the use of CODING aim to solve? The project addresses the growing disinterest in STEM subjects among students by using gaming and storytelling to increase motivation and engagement. Coding is used to create interactive learning scenarios that encourage exploration, collaboration, and problem-solving. The educational goals include: • Cognitive learning: through logic, strategy, and scientific reasoning in game-based tasks. • Metacognitive learning: students reflect on their learning process and problem-solving strategies. • Collaborative learning: the game promotes teamwork and ...

Humanities, Technologies\Engineering, Math, Foreign Languages, Arts

Into unknown waters

STEM framework Science The sciences that are included are: Home studies Mathematics The following lesson units are included from the subject Mathematics: "Unknown sum", "Addition and subtraction of numbers up to 100 without passing", "Table multiplication and division", "Text problems", "Geometric figures" Students consolidate knowledge of finding an unknown sum. They recognize the order of units and the order of tens in two-digit numbers. They find the sum and difference. They perform table multiplication and division using the relationship between the two mathematical operations. They solve text problems of different types. The ...

Humanities, Technologies\Engineering, Math, Natural Science

STEM lesson in Technology and Entrepreneurship

With the help of this STEM experiment, students will learn: ● To implement a project in a team, using technical skills to make the structure; ● To form creative skills and creative thinking at work; ● To cultivate a positive attitude towards technology and its role in people's lives; ● To participate in practical activities that enrich students' learning.

Technologies\Engineering, Math, Civic education

My friend Shisharko

What specific learning needs (or problems) do the use of CODING aim to solve? Indicate which educational goals are pursued by the analysed best practice by referring, if possible, to the different types of learning: cognitive, metacognitive, collaborative, etc., describing them. 1. Need for Active, Engaging Learning 2. Bridging Theoretical and Practical Knowledge 3. Development of 21st-Century Skills 4. Individualized Learning Paths

Humanities, Technologies\Engineering, Math, Natural Science, Arts

Human body

To help the students understand independently how the important organs of the human body work as well as to more clearly understand their significance and the role they play.

Technologies\Engineering, Math, Natural Science, Civic education

"Play and Learn - A Journey into Space"

The goal of the lesson is to spark students' interest in Space, to expand their ideas about the pilot-cosmonaut profession, to develop their imagination and natural curiosity, as well as to stimulate their creativity; their ability to observe, hypothesize and draw conclusions; to seek solutions, make improvements and innovations, and to develop their digital skills.

Humanities, Technologies\Engineering, Math, Natural Science, Arts