Problem addressed or learning needs
Lack of early coding education and interdisciplinary learning in primary school.
Types of enhanced competences
Digital literacy,
creative thinking,
problem solving.
Subjects involved
Humanities, Technologies\Engineering, Math, Natural Science, Foreign Languages, Arts
Duration and timeline of implementation
2021–2022 academic year, weekly sessions.
Strategies and activities
Hands-on Ozobot activities simulating real-life concepts like pollination and holidays.
Material Sources
Ozobot robots, markers, paper, craft materials.
Methodology
Team Work, Cooperative Learning, Storytelling, Peer Tutoring, Learning By Doing, Case Studies, Inquiry-Based Learning, Inquiry-Based Science Learning, Flipped Classroom, Digital Storytelling, Technology-Enhanced Active Learning (Teal), Jigsaw
Impact
25 students, 2 teachers, 1 school
Observed Benefits
Higher engagement,
better subject understanding,
improved creativity.
Challenges Faced
Limited tech resources,
need for teacher training.
Key Success Factors
Tangible tools,
teacher-librarian collaboration,
integration of art and coding
Future Improvements
Expand to more grades,
get more resources.
Recommendations
Train more teachers, partner with libraries, use accessible tech.