Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA).

Little Researchers Coding with STEAM

Institution
Școala Gimnazială "Ion Creangă", Bacău
Institution Typology
School
Country
Romania
Stakeholders involved
Primary school students, teachers, parents, international partner schools from Wales, Turkey, Portugal, and Bulgaria
Summary
An Erasmus+ initiative aimed at integrating STEAM and coding into primary education while fostering creativity and international collaboration. The people involved were mainly primary school students, teachers, parents, international partner schools from Wales, Turkey, Portugal, and Bulgaria.

CONTEXT AND OBJECTIVES

Problem addressed or learning needs
Lack of STEAM-based coding programs and teacher competencies in integrating these into the curriculum.

Types of enhanced competences
Digital literacy, creativity, collaboration, critical thinking

METHODS, STRATEGIES AND TOOLS

Subjects involved
Humanities, Technologies\Engineering, Math, Foreign Languages, Arts

Duration and timeline of implementation
24-month Erasmus+ project with workshops, exhibitions, and short-term exchanges.

Strategies and activities
STEAM-based coding activities, teacher training, student exhibitions, international school exchanges

Material Sources
Coding software, STEAM education kits, computers, multimedia tools.

Methodology
Team Work, Cooperative Learning, Storytelling, Peer Tutoring, Learning By Doing, Case Studies, Technology-Enhanced Active Learning (Teal), Debate

IMPACT AND RESULTS

Impact
2,437 students, 136 teachers, several schools in 5 countries.

Observed Benefits
Improved student engagement, teacher competencies, and intercultural awareness.

Challenges Faced
Unequal access to technology and the need for continuous teacher training.

LESSONS LEARNT AND RECOMMENDATIONS

Key Success Factors
Strong international collaboration, comprehensive training, interdisciplinary approach.

Future Improvements
Expand to more schools and secure better funding for tools and tech.

Recommendations
Integrate STEAM coding in curricula, ensure continuous teacher development, promote cross-country collaborations.